Super Nintendo Consoles

Looking for a handheld console for Super Nintendo emulation means looking for something very specific: a 4:3 screen, a reliable D-pad, four face buttons and two shoulder buttons. Nothing more. The SNES is among the simplest systems to emulate, and that changes everything: even the entry-level models in this selection reproduce Nintendo's 16-bit machine faithfully. This page helps you choose the machine suited to your use and your budget.

Why emulate the Super Nintendo on a handheld

The Super Nintendo produced a library that has not aged a day, because it rests on hand-drawn pixel art rather than ageing 3D. Super Mario World, The Legend of Zelda: A Link to the Past, Super Metroid, Chrono Trigger, Final Fantasy VI, Donkey Kong Country, Super Mario Kart, Street Fighter II Turbo, Secret of Mana or Super Castlevania IV read just as well today as they did in 1993.

The handheld format suits them particularly well: these are games designed for split sessions. Emulation adds two comforts, the save state, which lets you interrupt a game at any moment, and rewind, valuable in the demanding passages of the platformers of the era.

What you need for good Super Nintendo emulation

Let us be direct: the Super Nintendo is an undemanding system. The processors in current retro consoles, including the Allwinner H700 or A133 chips of entry-level Linux models, have ample headroom. The question is therefore not raw power, but comfort. Here is what really matters:

  • The screen format. The SNES outputs in 4:3. On a 16:9 screen, the image is either surrounded by black bars at the sides or stretched. A 4:3 (or square) screen makes better use of the panel. It is a real criterion for anyone playing exclusively in 2D.
  • The D-pad. It is the main control on SNES. A D-pad that is too soft or too domed spoils fighting and platform games far more than a slightly underpowered processor.
  • The buttons. You need four face buttons in a diamond layout plus L and R. Every console in this selection has them; analogue sticks, on the other hand, serve no purpose on this system.
  • Display filters. Most interfaces offer scaling filters and scanlines, useful when the screen resolution is not an exact multiple of the original one.
  • Some games with an add-on chip (titles using the Super FX such as Star Fox or Yoshi's Island, or the SA-1) are heavier to emulate than average. They generally run very well, but they are the ones to test first if you notice slowdown.

Which console to choose from our selection

Small budget: the essentials of 16-bit

To play the SNES and systems of the same generation, compact Linux machines offer the best enjoyment-to-price ratio. The MIYOO Mini Plus and its 3.5" IPS screen at 640x480 is one of the most popular of its kind; its spec sheet indicates explicit SFC support and a 3000 mAh battery rated for 5 to 6 hours. The Anbernic RG35XX Pro uses the same 4:3 screen format with an H700 chip and an old-school vertical design. The Anbernic RG35XX H offers the same base in a horizontal chassis with grips, more comfortable for long sessions. The TRIMUI Brick, finally, relies on a particularly dense 3.2" 4:3 screen at 1024x768, designed for 2D retro.

Versatility: the SNES and much more

If you want the Super Nintendo but also more recent systems, move up a level. The Anbernic RG 40XXV and the Anbernic RG40XX H move to a 4" 4:3 screen with battery life rated up to 6 hours. The Anbernic RG CubeXX and its square 3.95" screen is an original choice that makes excellent use of 4:3 games. The TRIMUI Smart Pro and the TRIMUI Smart Pro S adopt a 4.96" 720p screen in 16:9 format: less optimal for the SNES alone, but excellent as soon as you widen your library.

High-end: Android and maximum comfort

Android consoles are not necessary for the SNES, but they bring a better screen, a richer interface and access to heavy systems. The Anbernic RG 477V combines a 4.7" 120 Hz LTPS screen in 4:3 format with Android 14: the best compromise in the selection for anyone wanting high-end without sacrificing the original aspect ratio. The Anbernic RG556 relies on a 5.48" 1080p AMOLED panel and a USB-C video output. The Retroid Pocket 4 Pro offers a 4.7" screen and active cooling, while the Retroid Pocket 6 and its 120 Hz AMOLED panel target players who want a single machine for everything. Finally, some distinctive formats: the Anbernic RG Slide with a sliding keyboard, the clamshell Retroid Pocket Flip 2, the dual-screen Anbernic RG DS and the Anbernic RG VITA in a format inspired by Sony consoles.

Comparison table

Model System Display Usage profile
MIYOO Mini Plus Linux IPS 3.5" 640x480 (4:3) Small budget, ultra-compact, pure 2D
Anbernic RG35XX Pro Linux IPS 3.5" 640x480 (4:3) Entry level, vertical format
TRIMUI Brick Linux IPS 3.2" 1024x768 (4:3) Very dense screen, 2D retro
Anbernic RG40XX H Linux IPS 4" 640x480 (4:3) Versatile, horizontal format
Anbernic RG CubeXX 64-bit Linux IPS 3.95" square Original format suited to 4:3
TRIMUI Smart Pro Linux IPS 4.96" 1280x720 (16:9) Large screen, wide library
Anbernic RG 477V Android 14 LTPS 4.7" 120 Hz (4:3) High-end in 4:3 format
Retroid Pocket 6 Android AMOLED 120 Hz Versatile high-end

Frequently asked questions

Are the consoles sold with Super Nintendo games?

Our consoles are emulation devices sold without Nintendo licensed games. To stay within a legal framework, you must use backups of games you physically own, or royalty-free content and homebrew, which is widely available and often excellent. We neither supply nor recommend any source of commercial ROMs. Some consoles are offered with a microSD card: ask the manufacturer about its exact contents.

Do all Super Nintendo games work?

SNES compatibility is excellent today, and the vast majority of the catalogue runs without problems on the machines in this selection. The exceptions mainly concern games with an add-on chip, such as the Super FX titles, which are more demanding than average. They generally run well, but they are the first to test if you encounter slowdown on an entry-level model.

How do I transfer my games to the console?

The principle is the same everywhere: you copy your files to the microSD card, into the folder matching the system. On Linux consoles, simply remove the card and connect it to a computer with a reader. On Android models, you can often go through a USB cable, or even Wi-Fi. Plan for a quality microSD card: it determines the stability of the whole thing.

What battery life should you expect?

It depends on the model, the brightness and the system emulated. Compact Linux consoles generally state several hours of play in 2D: the MIYOO Mini Plus indicates 5 to 6 hours with its 3000 mAh battery, the Anbernic RG40XX H up to 6 hours with 3200 mAh. Android models have larger batteries but consume more. SNES emulation remains, in any case, one of the least demanding uses.

Can I connect my console to a television?

That depends on the model and is worth checking before buying. Several Android consoles in the selection offer video output over USB-C: the spec sheets of the Anbernic RG556 and the Anbernic RG476H explicitly mention a 1080p output. The small Linux consoles do not all have that option. Check the product page of the model you are interested in for confirmation.

Linux or Android, which to choose for the SNES?

For the Super Nintendo alone, Linux is amply sufficient and has real advantages: near-instant boot, a game-focused interface, often better battery life, a lower price. Android becomes interesting if you also want more recent systems, applications, game streaming services or a wider choice of emulators. It is a trade-off between simplicity and versatility, not a question of SNES quality.

The Super Nintendo often serves as a gateway to the rest of retro gaming. Browse all our retro handheld consoles, the simple and effective models in the Linux retro consoles range, or the Anbernic consoles, heavily represented here. Also think about the microSD card: it makes the difference between a pleasant console and a temperamental one.

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Before you choose

Compare before you buy

The comparison tool puts the models side by side on the same criteria. The firmware page tells you which system actually runs on which machine.

Émuler la Super Nintendo : le système le plus facile, sauf exceptions

Ce qu'il faut pour émuler la Super Nintendo correctement

La SNES ne pose pas de problème de puissance : les machines les plus abordables de cette page, comme la MIYOO Mini Plus à 92,99 € ou l'Anbernic RG35XX Pro à 96,99 €, la prennent en charge. Ce qui se joue ici, c'est le confort, pas la performance brute.

  • Un écran 4:3 ou carré : sur une dalle large, l'image est soit bordée de noir, soit étirée.
  • Quatre boutons de façade et deux gâchettes : la manette SNES en avait six, aucun remapping ne doit être nécessaire.
  • Une croix directionnelle nette : c'est le seul organe de direction utilisé par le catalogue.
  • La mise à l'échelle par nombre entier, qui évite les pixels de tailles inégales dans les décors.

Le piège : les cartouches à puce additionnelle

Une petite partie du catalogue SNES embarquait un processeur supplémentaire dans la cartouche, du type SuperFX ou SA-1. Ces jeux demandent nettement plus à l'émulateur que le reste de la logithèque, et ce sont eux qui trahissent les machines les plus modestes. Le tag Emule SNES veut dire compatible avec le système, pas fluide sur ces cas particuliers.

Ce que ça ne fait pas

  • Aucun jeu ni ROM n'est fourni avec la console.
  • Aucun modèle n'accepte les cartouches Super Nintendo d'origine.
  • Le multijoueur à plusieurs manettes sur la même machine reste limité par le format portable.

Consoles Mega Drive · Consoles Game Boy Advance · Consoles Nintendo 64 · Consoles rétro sous Linux · Consoles rétro de moins de 150 € · Cartes microSD

Questions fréquentes

Faut-il dépenser plus de 150 € pour jouer à la Super Nintendo ?
Non. Les modèles Linux autour de 100 € de cette page couvrent la SNES sans difficulté. Un budget plus élevé sert à accéder à des systèmes plus lourds comme la PS2 ou la GameCube, ou à obtenir un meilleur écran et une meilleure finition.
Quel format d'écran choisir pour la SNES ?
Un écran 4:3 ou carré respecte les proportions d'origine. L'Anbernic RG CubeXX avec sa dalle carrée ou la RG 477V au format vertical 4:3 vont dans ce sens. Sur un écran large, il faut accepter des bandes noires sur les côtés, ce qui reste préférable à une image étirée.
Pourquoi certains jeux SNES ramènent-ils sur une petite console ?
Parce qu'une minorité de cartouches contenait une puce de calcul supplémentaire. L'émulateur doit alors simuler deux processeurs au lieu d'un. Ces titres sont l'exception, mais ils expliquent les rares ralentissements observés sur les machines d'entrée de gamme.