Full description
OSSC 1.8: a retro console's picture, multiplied line by line over HDMI
A modern TV handles the 240p signal of a Super Nintendo or a Mega Drive badly: it mistakes it for interlaced video, reprocesses it and adds lag. The OSSC (Open Source Scan Converter) tackles the problem upstream: it digitises the console's RGB, component or VGA signal and multiplies it line by line before sending it over HDMI, without ever storing a full frame. This revision 1.8 is assembled by BitFunx, whose name shows on the unit's display.
What it does
- Three analogue inputs: RGB SCART, YPbPr component on three RCA jacks, and VGA.
- 2x to 5x line multiplication: a 240p source comes out at 480p (2x) and up to 1080p (5x); a 480p source is doubled to 960p.
- No frame buffer: the signal is processed on the fly, so the added lag is counted in lines, not frames. That is what makes it a reference for gaming.
- Audio over HDMI: analogue sound from the SCART input or a 3.5 mm jack can be carried with the picture.
- Fine tuning: infrared remote, LCD display on the unit, savable setting profiles. Both hardware and firmware are open source.
What it doesn't do
- It accepts neither composite nor S-Video: this version ships without the AV expansion board. A console that only outputs composite won't benefit from it.
- It doesn't create RGB: the console must output RGB, YPbPr or VGA. Most stock Nintendo 64 consoles, for example, don't.
- Not every display accepts every mode. 5x (1080p) is the one most often rejected; some TVs only take 2x or 3x. Plan to test on your own screen.
- 480i and 576i are simply doubled, without advanced deinterlacing: a slight flicker remains on interlaced games.
- It adds no detail and doesn't output 4K: it is a line multiplier, not a frame-buffered upscaler.
- Console video cables and the HDMI cable are not included.
Compatibility
Any source that outputs RGB over SCART, YPbPr component or VGA: Super Nintendo, Mega Drive, Saturn and PlayStation 1 in RGB, PlayStation 2 and Wii in RGB or component, Dreamcast in VGA, as well as arcade boards and cabinets in RGB. Composite, S-Video and HDMI sources are not covered.
Skill level
No soldering, no disassembly: the unit sits between the console and the display. You do need the right cable for each console (RGB SCART, component or VGA) and a little patience in the menus: choosing the multiplication mode, adjusting sampling, saving one profile per console. Allow an evening to find the right settings for your screen.
In the box
- 1 OSSC 1.8, BitFunx version.
- 1 infrared remote.
- 1 5 V power supply with interchangeable plugs (EU, UK, AU and US).
Read before ordering: Scalers and image processing
Orders over €150 are delivered to a pickup point. Delivery in 10 to 18 days · dispatched within 3 to 5 days · 2-year legal guarantee · 14-day returns.
OSSC 1.8 BitFunx — SCART, component and VGA to HDMI line doubler
RGB SCART, component or VGA to HDMI, line by line, with no frame buffer.
In stock
📦Dispatched within 3 to 5 working days · Delivery in 10 to 18 working days · Pickup point for orders over €150
ℹÀ partir de 150 €, la livraison s’effectue en Point Relais.
- 🇫🇷French customer service
reply within 1 business day - 🛡Legal warranty
2 years - ↩14 days
to change your mind - 🔒Secure payment
Card · PayPal · Klarna
Why a modern TV ruins 240p
8, 16 and 32-bit consoles send a 240p signal that today's TVs can't read as is: they take it for interlaced video, deinterlace and rescale it, at the cost of a soft picture and lag you can feel on the controller. The OSSC does the work before the TV, multiplying the lines to deliver a signal it can display without reprocessing.
An open project, a BitFunx build
The Open Source Scan Converter is an open project: its schematics and firmware are public, which lets several manufacturers build it. This one is revision 1.8 assembled by BitFunx, recognisable by the name on its LCD display. SCART, component and VGA in, HDMI out, with a remote and a multi-plug power supply in the box.
What it asks of you in return
The OSSC is not a box you plug in and forget. It needs a clean RGB, component or VGA source, the right cable for each console, and some testing to find the mode your display accepts: 5x at 1080p is rejected by many TVs. Composite and S-Video don't work without an expansion board. In return, the picture is sharp and the lag negligible.
What this accessory brings
Verified manufacturer specifications · vérifié le
Ce qu’il fait bien
- RGB SCART, YPbPr component and VGA inputs
- 2x to 5x line multiplication, up to 1080p
- No frame buffer: added lag below one frame
- Analogue audio carried over HDMI
- Remote, LCD display and savable setting profiles
- Open-source hardware and firmware
Ce qu’il ne fait pas
- No composite or S-Video: ships without the AV expansion board
- The console must output RGB, YPbPr or VGA
- 5x mode (1080p) is not accepted by every display
- 480i and 576i simply doubled: slight flicker on interlaced games
- Console video cables and HDMI cable not included
Voir toute la fiche technique+
Matière et format
- Type d’accessoire
- Scaler / line doubler
Compatible avec
- RGB sources over SCART (RGBS, RGsB)
- YPbPr component sources
- VGA sources
- Super Nintendo, Mega Drive, Saturn and PlayStation 1 in RGB
- PlayStation 2 and Wii in RGB or component
- Dreamcast in VGA
- Arcade boards and cabinets in RGB
Dans la boîte
- 1 OSSC 1.8, BitFunx version
- 1 infrared remote
- 1 5 V power supply with EU, UK, AU and US plugs
Informations et sécurité
Consignes d'utilisation et informations légales du produit
Origine, responsable et contact
- Produit et emballage d'origine fabricant : les inscriptions peuvent être en chinois ou en anglais. Les caractéristiques du produit sont décrites en français sur cette page.
- Utilisez ce produit uniquement pour l'usage décrit sur cette page, en suivant les consignes ci-dessous.
- Responsable de la mise sur le marché dans l'UE : JMR-Service (Fun-Esports). Pour ses coordonnées complètes, reportez-vous à nos CGV.
- Un problème de sécurité (surchauffe, odeur de brûlé, pièce cassée) ? Arrêtez d'utiliser le produit et écrivez-nous à contact@fun-esports.com.
- Garantie, retours et rétractation : voir notre page Garantie et retours.
Frequently Asked Questions
🔌 Do I need to open or modify the console?
No. The OSSC sits between the console and the display, with no soldering or disassembly. The console just has to output RGB, YPbPr component or VGA, with the matching cable.
📺 Can I connect a composite or S-Video console?
No. This version ships without the AV expansion board: only the RGB SCART, component and VGA inputs are usable.
🎮 Which consoles does it work with?
Any console that outputs RGB, component or VGA: Super Nintendo, Mega Drive, Saturn, PlayStation 1 and 2, Wii, Dreamcast in VGA, arcade boards in RGB. Most stock Nintendo 64 consoles don't output RGB.
⏱️ Does it add lag?
It never stores a full frame: the signal is processed line by line, and the added lag stays below one frame. That is why players prefer it to frame-buffered upscalers.
🖥️ Will my TV display every mode?
Not necessarily. 2x is accepted almost everywhere, while 5x at 1080p is the mode most often rejected. The result depends on the display: plan some tests and save the best setting in a profile.
📦 What's in the box?
The OSSC 1.8 BitFunx version, an infrared remote and a 5 V power supply with EU, UK, AU and US plugs. Console video cables and the HDMI cable are not included.
🚚 What are the delivery times?
Delivery in 10 to 18 days, dispatched within 3 to 5 days. Orders over €150 are delivered to a pickup point.
🛡️ What guarantee applies?
2-year legal guarantee of conformity. Returns within 14 days. French customer service, reply within 1 working day.
Why buy here rather than on a marketplace
It is a fair question. Here is the answer, straight.
Every listing is checked before publication: real compatibility, material, dimensions, box contents. Many models never make it into the catalogue.
A question about compatibility, a fit problem, a return: you write, a human replies within 1 business day. In French.
The 2-year legal warranty of conformity is handled by us — not by a form on the other side of the world. And 14 days to change your mind, with no need to justify yourself.
We do not claim to be the cheapest. We claim that you will know exactly what you are buying before you pay.
Read this before choosing
Our guides to accessories: compatibility, protection, transport.
Pixel art: create your own designs for a Divoom display
Grid size, number of colours, outlines, animation: the guide to getting started in pixel art and displaying your own creations on a Divoom display.
2 min de lecture · publié le
Divoom pixel art speakers: which one should you choose?
Astrotoo, Ditoo-Pro, FlowToo, Tiivoo-2, Timebox-Evo, MiniToo, Fairy-OK: the seven Divoom speakers compared, by use and budget.
2 min de lecture · publié le
Times Frame or Times Frame Pure: which Divoom floating photo frame should you choose?
64 or 32 GB, three colours or just one, a dial or not: the real differences between the Times Frame and Times Frame Pure…
1 min de lecture · publié le


